

- #HOUDINI MOVIE INSERT HOW TO#
- #HOUDINI MOVIE INSERT GENERATOR#
- #HOUDINI MOVIE INSERT MANUAL#
- #HOUDINI MOVIE INSERT SOFTWARE#

Finally, I found a way to do that and I think it works pretty well. This process required generating UVs automatically on the fly and adjust them according to the correct scale. This way the only thing the user has to do is draw a spline.īut at this point, I realized something important. In my case, I exposed parameters like the width of the road, the number of columns, the height of the barriers, the number of light poles, etc.īut what if I want to use Unreal materials on the mesh generated by the tool? The tool allows me to insert the path reference of desired Unreal materials and apply them directly, during the road creation. What I did was to generate a tool (called HDA in Houdini) that controls in Unreal what Houdini has to do. It’s like controlling Houdini remotely and getting the results inside Unreal.
#HOUDINI MOVIE INSERT SOFTWARE#
SideFX did a great job with Houdini Engine, and there's a plugin for Unreal and other software that allows artists to connect those apps and Houdini. Each piece is based on that initial spline. This is the main process I followed to generate the road. Taking a spline as a starting point, we can use it to extrude a box along its course, extrude a handrail, or copy instances on each point of the spline. Houdini does this very well because it’s based on that system throughout all the software.
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Everything is there and is accessible at any moment. It's a non-destructive workflow since you don’t have to collapse layers or delete histories. Most of the software solutions that are based on connecting nodes have this philosophy (Substance, Nuke, Houdini). For some people, this might sound like dark magic but actually, it is a well-known process. In a nutshell, I wanted to have a tool that automatically generates a complete road from a simple spline. I wanted to make the roads in a procedural way.
#HOUDINI MOVIE INSERT GENERATOR#
Road Generator Tool in Houdini and Unreal After that, and with the appearance of Buzz3d, CgTalk, youtube, and the increasing culture of free sharing and generosity of the community, it has been much easier to learn new things.
#HOUDINI MOVIE INSERT MANUAL#
I remember reading the full manual of ZBrush 2 when it was released. I have been a self-taught artist since then. Since it was difficult to make a living in the poor film industry in my country, I decided to learn 3D (which was a completely new thing and was even poorer but who cares if it was my passion). At that point, I focused more on 3D and I started to learn Maya in my spare time. It wasn’t until I started to study cinematography that I got a decent computer.
#HOUDINI MOVIE INSERT HOW TO#
I just pressed buttons to see if they were doing anything and the only way I knew how to model something was by using booleans (what made the computer crash all the time). Without the internet, it was a bit difficult to understand. Years later I bought my first PC (a Pentium 100 8Mb of Ram, yeah! I have a washing machine more powerful than “that” now), but it gave me the opportunity to play a bit with 3ds Max 2. As a final course project, we did a billiard pool with three balls colliding, it wasn’t too exciting but that simple animation got me hooked. I can’t remember the name of the software, but it ran on a Commodore Amiga 2000. My first experience with 3D software was in high school (around the Pleistocene 1992). I can summarize it by saying I’m a VFX artist with technical and generalist background with more than 15 years in the industry. I have also worked in video game companies like King (Activision Blizzard) and Gameloft doing mobile games and many other local companies doing animation films, architecture visualizations, and even photography. Previously, I have worked on shows like The Mandalorian and Lost in Space. I’m Oscar Gaya, a CG Artist based in Barcelona.Īt this moment, I’m working as a VFX artist for Hexworks, a new studio created by CI Games where we are developing Lords of the Fallen 2, a “Soulsborne” game set in a dark fantasy theme.
